Rulebook

PREAMBLE

 

BESL Pro (hereinafter referred to as “League”) is Lattelecom made esports league with the goal to promote and conduct esports on Baltic state level and to build a structured platform for esports, its players and teams in Baltic states. Lattelecom is the exclusive owner of worldwide exploitation rights with regards to audio-visual content as well as sponsorship and merchandising rights of the League.

 

Lattelecom has instructed GOEXANIMO with the organization and operation of the League. GOEXANIMO may delegate its duties to League admins to be determined by GOEXANIMO.

 

This is the only rulebook which is valid for the League, it’s participants (hereinafter referred to as “Team(s)”), its players (hereinafter referred to as “Players”) and all matches played in the League.

 

  1. GENERAL

 

    1. League Administration

 

GOEXANIMO shall designate League admins which are responsible for the League administration and the process of the gaming operation. GOEXANIMO may change any League admins at any time in its own discretion. Each Team can contact League admins via League Team discord server or via email. The current League admins are:

 

    1. Validity of the Rules

 

If any provision of the Rulebook is invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of this Rulebook. In lieu of the invalid or impracticable provision an appropriate provision shall apply which is nearest to the intent of to what would have been the intention in keeping with the meaning and purpose of the Rulebook.

 

    1. Confidentiality

 

The content of protests, discussions or any other correspondence between Teams/Players and the League admins shall be deemed strictly confidential and may only be revealed to GOEXANIMO and Lattelecom and its representative bodies. The publication of such material is prohibited without an approval from GOEXANIMO and/or Lattelecom.

 

    1. Code of Conduct

 

All Teams and Players agree to behave in a sportsmanlike and respectful manner towards other Teams, Players, spectators, the press, the broadcast team, League admins and Lattelecom officials.

 

    1. Communication

 

The main official communication method of the League is through its Team discord server. The League will use the discord server as tool of communication between League admins and Teams/Players, and therefore the discord server should always be checked regularly so that no important announcements are missed.



  1. LEAGUE SPECIFICATIONS

 

    1. Team Requirements

 

Team consists of exactly five (5) players, no more, no less. Three (3) of those players have to be from Baltic state countries (Estonia, Latvia, Lithuania). Other players have no Home country restrictions.

 

    1. Home Country

 

A Player’s home country is based on Player’s nationality. For a Team, this is determined by the country the majority of the Players belong to. If there is no such majority, a Team may have no home country. In that case, the Team’s country is set to ‘Baltic states’.

 

    1. Age Restrictions

 

There are no age restrictions for Players that are playing in the League. However - Players below the age of 16 have to provide League admins with parental approval of them playing in the League.

 

    1. Transfer Regulations

 

During the season Teams are allowed to make three (3) roster changes. In order to make a roster change Team's captain has to contact League Admin with the following information:

  • Team name

  • Player that team wants to remove from their roster

  • Player that team wants to add to their roster

 

During the off-season there are no limits on the number of players any Team may transfer. However, in order to maintain their League spot a Team has to keep at least two (2) players from the roster that they ended the previous season with. Failure to do so will result in loss of the League spot.

 

Off-season starts one day after the League finals conclude and ends a week before the new season is set to start.

 

    1. Substitute Players

 

If one of Team’s original members is unable to participate in a League game, substitute player can be used. In order to use a substitute player Team’s captain has to inform League Admin about the changes no later than 10 minutes before the scheduled game start. Usage of substitute players is limited to 5 times per season. There are no restrictions on how many substitute players per game a team can use.

 

A player is eligible to be a substitute only if he/she is not currently part of any other League team and completing the roster fits the necessary Team Requirements mentioned in section 2.1.

 

    1. League fee

 

Each participating Player has to buy a BESL Pro season pass that costs 15 EUR. This can be done on the league’s website via the Profile settings Season Pass section.

 

    1. Time Zone

 

The respective times of the matches will be displayed on the League website according to the time zone specified on Players device.

 

    1. Nicknames

 

During all the League games, the in-game nicknames of Players are synchronized with the nicknames they have registered in their player profile via the League website using steamID.

 

Players are only allowed to register their own official nicknames (without any additions). No sponsor tags are allowed in the nickname. Furthermore, nicknames are forbidden if they:

    • are protected by third-party rights and the user has no written permission to use it

    • resemble or if they are identical to a brand or trademark, no matter whether it has been registered or not

    • resemble or if they are identical to a real person other than themselves

    • use names of Lattelecom products

 

In addition to the above, any nicknames that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is forbidden.

    1. Player Accounts

 

Only Players with registered Game accounts (Steam) are eligible to play in the League.

 

Players can register their Game Accounts by linking them to their League website player profile. This can be done in profile settings under the Game profiles section.

    1. Changes to Team Accounts

 

Team captain (or assistant captain) has to inform League admins about any changes that they want to do to their League’s Team account no later than 3 hours before the next League game. Changes include but are not limited to:

    • Changing the Team name

    • Changing the Team logo

 

Failure to do so will result in the said game played out using the old Team’s information (name, logo).

    1. Publisher or Third-Party Bans

 

The League administration reserves the right to refuse Players who have standing bans from the game publisher or third-party game services to take part in the League.



  1. PRIZE MONEY

 

    1. Payment of Prize Money

 

All prize money payments shall be paid out no later than 30 days after completion of the League finals to the respective team members. The payments are to be made to one or multiple bank accounts depending on the amount of the prize pool accumulated. Failure to provide sufficient information for the payments will result in payments not being made. If a Team has not collected its prize money before the start of the next season, the prize money shall be forfeited.

 

    1. Prize Money and It’s Distribution

 

Prize money of the League is determined by Lattelecom and for Season 2 it is set at €9,000.

 

Regular season

Season Finals

1

Finals

1

€2,200

2

Finals

2

€1,400

3

Finals

3-4

€900

4

Finals

   

5

€550

   

6

€500

   

7

€450

   

8

€400

   

9

€350

   

10

€300

   

11

€250

   

12

€200

   

13

€150

   

14

€150

   

15

€150

   

16

€150

   



    1. Withholding of Prize Money

 

Lattelecom reserves the right to withhold any pending payment of prize money if any infringements of the provisions set out in this Rulebook have been discovered.



  1. MATCH PROCEDURES

 

    1. Game Scheduling - Regular season

 

Regular season games are scheduled weekly by League admin based on Team availability on the respective week. Teams have to submit their available game dates and times no later than Wednesday of previous week. If a Team fails to submit their available game dates and times, League admin reserves the rights to schedule the game to best fit the overall weekly schedule.

 

Game days are all week workdays (Monday, Tuesday, Wednesday, Thursday, Friday). Each Game day has 4 Game slots:

  • 19:00-20:00

  • 20:00-21:00

  • 21:00-22:00

  • 22:00-23:00

 

All times are displayed in the Baltic region timezone (EEST).

 

    1. Rescheduling Games - Regular season

 

Regular season games can not be rescheduled. If there is a need for a substitute player then Teams can register one according to point 2.5. Failure to field five (5) players by the scheduled start time of the match will be penalized and will result in a forfeit loss.

 

    1. Match Start / Punctuality

 

All Teams and Players should be on the server no later than the scheduled start time of the match. All matches of the League should start as stated on the League website. Failure to do so will be penalized and may result in a forfeit loss.

 

    1. Streaming

 

It is forbidden for any League Players to stream their Point-of-View (POV) of their League games on any platform or service. Violation of this rule will be penalized and may result in a forfeit loss.

 

Players do however have the rights to stream recordings of the official broadcast after it has ended.

 

    1. LAN Finals

 

First and foremost - the team that finished the Regular season in the 1st place has the option to choose their LAN Finals semi-final opponent from the teams that finished the Regular season in 3rd-4th place. The 2nd place finisher is then matched up against the team from 3rd-4th place team pool that was not chosen by the 1st place team.

 

In LAN Finals semi-final matches the Team that had the higher season ranking shall be considered the “better seed”. In the grand final match “better seed” is determined via coin toss. The “better seed” Team decides who starts the map-veto/pick process.

 

    1. Ranking

 

The below ranking priority will come into effect if two or more Teams are on equal points at the end of a season.

    • 1. Points earned between the tied Teams (‘Mini-League’)

    • 2. Better round score between the tied Teams (‘Mini-League’).

    • 3. Better round score between the all League teams.

      • The round difference is considered better if the difference between won rounds and lost rounds is larger. Overtimes count as 16:15 wins.



  1. LEAGUE SYSTEM

 

    1. Stages

 

Season

    • First Stage: Regular Season

    • Second Stage: Finals

 

Off-Season

  • Qualifier

 

    1. Regular Season

 

The regular season consists of one (1) division. This division has a total of ten (16) Teams. Teams are playing against each other once per season in a round robin format. All matches are played as best-of-one (Bo1) matches according to a schedule.


Every match needs to determine a winner, a tie is not possible. If a winner has been determined after 30 or less rounds, the winner will receive 3 points and the loser 0 points. If a match goes into overtime(-s), the winner will receive 2 points and the loser 1 point.

    1. Relegation

 

Teams that finished the Regular season from 13th to 16th place are relegated from the League and have to play the off-season qualifier in order to regain their spot in the League.

 

    1. Finals

 

Teams that finished the Regular season from 1st to 4th place acquire a spot in the League finals taking place at the HyperTown EXPO. The League finals are played out as a 4 team Single Elimination best-of-three (Bo3) bracket.

 

    1. Off-Season

 

During the Off-season one or more qualifier(-s) is/are held in order to determine the teams that are going to obtain a spot in the League next season. Qualifier details such as dates and format are to be announced in a separate news article during the off-season.



  1. MATCH PROTESTS

 

    1. Definition

 

A protest is the official communication between the Teams and the League admin regarding any irregularities, infringements or other concerns in the League. A protest may also be filed during a match for things like incorrect server settings and other related issues.

 

    1. Contents of a Match Protest

 

The protest must contain detailed information about why the protest was filed and when the alleged incident happened. A protest may be declined by the League admin if proper documentation is not presented. A simple „they are cheaters“ will not do.

 

    1. Deadline for Match Protest

 

Teams are allowed to issue a match protest in the following time-windows:

  • Online: 24 hours after the scheduled start time of the match

  • Offline: before the beginning of the next match for Team in question

 

  1. GAME SPECIFIC RULES COUNTER-STRIKE: GLOBAL OFFENSIVE

 

    1. Anti-Cheat

 

League uses Easy™ eSports (formerly known as EAC) as its anti-cheat. Easy™ eSports client is mandatory for all players and can be found in the Steam store. Players have to use the client for the full duration of all matches. If a Player cannot use the Easy™ eSports client he/she is not allowed to participate in a match.

 

    1. Map Pool

 

The map pool reflects Valve Active Duty maps which are the following:

  • Cache

  • Mirage

  • Inferno

  • Overpass

  • Dust2

  • Train

  • Nuke

 

Any changes made to the Active Duty map pool by Valve during the Regular season take effect on the next play week meaning the current play week games are played on the map pool that was active at the start of the week.

Any changes made to the Active Duty map pool by Valve during the time period between Regular season and LAN Finals are treated on case-to-case basis with decision being made by the League Head Admin.

 

    1. Best-of-One Matches - Regular Season

 

Both teams eliminate up to 3 maps from the League’s map pool that they want to ban. Vetoes must be submitted no later than 15 minutes before the scheduled match start. After the bans have been submitted, the system will take out all the maps that both of the teams banned combined and choose one map from the remaining maps randomly.

 

For example:

  • Team A: bans de_inferno de_mirage de_dust2

  • Team B: bans de_overpass de_nuke de_cache

  • 1 map left: de_train

 

In another situation:

  • Team A: bans de_inferno de_cache de_dust2

  • Team B: bans de_overpass de_nuke de_dust2

  • 2 maps left: de_mirage / de_train

  • Therefore there is a 50% chance the system picks mirage and a 50% chance the system picks train.

 

Starting side is determined by a knife-round.

 

    1. Best-of-Three Matches - Finals

 

In case of Best-of-Three match, both Teams remove one map alternately, after that each Team will pick one map. The Team with the better seeding can decide who has to start the process. To decide the last map both Teams once again remove one map alternately, the last map will be used as third map if needed. Each Team can pick their starting side on the opponent’s map pick and on the third map a knife-round will be played to decide starting sides.

 

    1. Map Veto Process - Finals

 

For offline matches, map veto process has to be done no later than 30 minutes before scheduled match start. Map veto process can be done earlier if the admin and both teams agree. Only two selected people from each team can participate in the map veto process. During the map veto process, first statement coming from the team representative towards the admin will count as ban or pick and it cannot be reverted. Each team has 30 seconds to make a call on their turn to pick or ban a map. When the time expires, the pick or ban will be randomised by the admin. The veto process will then proceed as before.

 

    1. Number of Players

 

All matches have to be played with five (5) Players per team (5vs5), other constellations are not allowed. Failure to field five (5) players by the scheduled start time of the match will be penalized and will result in a forfeit loss.

 

    1. Dropping a Player

 

If a Player drops and the opponent has been notified before any damage has occurred during that round, then the round will be restarted. If it’s the first round of a half, then the entire half is restarted.

If a Player drops after any damage has occurred and has not returned when the round has been decided, then the match will be paused at the start of the next round.

If a Player has not returned, or cannot be replaced within 10 minutes after the pause has started, then the match will count as forfeited for the Team with the dropped Player.

 

    1. Change of Players

 

Players can be changed at any time but the opposing Team has to be informed sufficiently in advance. If necessary the game can be paused. This change shall not take more than ten (10) minutes. If the Player has not joined, or cannot be replaced within ten (10) minutes after the pause has started, the match will count as forfeited for the Team changing the Player.

 

    1. Leaving the Server

 

All matches must be played till the end. A match is considered complete when one Team has reached 16 rounds during the regular match time or won the majority of rounds during overtime on the map. Failure to do so will be penalized and may result in a forfeit loss.

 

    1. Continuing an Interrupted Game

 

If a match is interrupted (e.g. server crash) then the match should be continued where it was left off, with the use of the backup system. All fully completed rounds before the crash count for the final score of the match.

 

    1. Overtime

 

In case of a draw after all of the 30 rounds have been played, an overtime will be played with mp_maxrounds 6 and mp_startmoney 16000. Teams will continue to play overtimes until a winner has been found. The final score of a match with overtime is the official result for that match, however for ranking purposes the final score of a match with overtime is considered as 16:15.

 

    1. Technical Pause

 

If a player has a problem that prevents him from playing on, he/she is allowed to use the pause function (“!pause”). The pause function can be used at any time but it will only come into effect during freeze time (immediately, if used during freeze time, else at the beginning of the next freeze time). The player has to announce the reason before or immediately after he/she paused the match. If no reason is given, the opponent may unpause the game and continue playing.

 

Fixing a technical issue may not take up longer than ten (10) minutes. After that the game is unpaused. If by the time the game is unpaused Team has less than five (5) players in the server the game is forfeited.

 

    1. Tactical Pause / Timeout

 

Each team is allowed to invoke a tactical pause of 30 seconds up to four times per map using in-game "call vote" function.

 

    1. Admin Pause

 

The admin can also pause the game from his station when it seems required. Also, if for some reason the player pausing does not work, they have to request the admin to do it.

 

    1. Communication During Pauses - Finals

 

During a Pause, headsets have to stay on. Unless the admin instructs the match participant otherwise, any form of communication among the team is only allowed during tactical pause.

 

    1. Match Media (POV demos)

 

Players are required to record their own in-game Point-of-View (POV) demos during all the Regular season games. If a player disconnects, for whatever reason, he/she must start recording again upon reconnecting to the server, with a different demo file name.

 

To record an in eye demo type “record demoname” in your game console when the match starts. The demo must have all rounds that you have played.

 

All match demos must be stored by the Players for a minimum of one (1) week after each completion of a match.

 

    1. Player Settings

 

Any use of the below mentioned settings, tools or scripts is considered a violation and will be penalized.

 

  • Configuration / Start Parameters

    The following commands are forbidden:

    • mat_hdr_enabled

 

The following start parameters are forbidden:

  • +mat_hdr_enabled 0/1

  • +mat_hdr_leven 0/1/2

 

All other configuration changes are allowed as long as they do not give an unfair advantage to a Team. A Player may be penalized for wrong settings in a config file.

 

  • Forbidden Scripts

 

In general, all scripts are illegal except for buy, toggle & demo scripts.

  • Stop shoot scripts [Use of AWP scripts]

  • Center view scripts

  • Turn scripts [180° or similar]

  • No recoil scripts

  • Burst fire scripts

  • Rate changers (Lag scripts)

  • FPS scripts

  • Anti flash scripts or binding (snd_* bindings)

  • Bunnyhop scripts

  • Stop sound scripts

  • Jumpthrow scripts

If a Team is not sure if a script is allowed or not, then Team shall contact the League admin before it plays an official match.

 

  • A3D

 

The use of A3D (2.0) or any program, driver or interface that simulates A3D (2.0) is strictly forbidden and will be sanctioned according to Sec. 8.4 ("Cheating").

 

  • Graphics drivers or similar tools

 

Any modification or changing of the game using external graphics solutions or other third party programs is strictly forbidden and will be penalized.

 

  • Color depth

Every Player must play with the highest color setting in Counter-Strike (32 bit); if the Player is playing in windowed mode, then the desktop must also be on 32 bit setting.

 

  • Custom Data

Only steam skins are allowed to be changed, any other changes to sprites, skins, scoreboards, crosshairs are strictly forbidden, also only the official models are allowed. If a Player plays with custom files, then this will be penalized with a default loss.

 

  • Use of Bugs and Glitches

 

The intentional use of any bugs, glitches, or errors in the game will be penalized. Furthermore, it is up to the League admin's discretion whether or not the use of said bugs has an effect on the match, and whether or not he will award rounds, or the complete match to the opposing Team, or to call for a rematch. In extreme cases, the penalty for abusing bugs may be even higher.

The usage of the following bugs is strictly forbidden and may be sanctioned according to the aforementioned paragraph. If any bug is used which is not listed below it is up to the League admin's discretion whether or not a punishment is necessary.

 

Warm-up – map check:

Bugs on load have to be checked before the match starts (missing boxes, ladders etc.). Failure to do so and starting the match will lead to both Teams having accepted the state the map is in, and the match will be continued under these settings. Protests and complaints regarding such issues will not be adhered to.

 

During the match:

  • Moving through any walls, or ceilings is strictly forbidden, also moving through the floor, or anywhere else which was not intended to be a passage is strictly forbidden.

 

  • „silent planting“ is strictly forbidden (planting the bomb in such a way that no one can hear the beeping).

 

  • To plant the bomb where it is impossible to reach is forbidden.

 

  • Standing on top of teammates is generally allowed, it is only forbidden, when such actions allow the Player to peek over a wall, or ceiling that should not be allowed according to map design.

 

  • Using flash bugs is strictly forbidden.

 

  • Throwing grenades under walls is forbidden, although throwing grenades and flashes over walls is allowed.

 

  • „Pixel walking“ is forbidden (sitting or standing on invisible edges on the map).

 

General:

Generally, the use of any bugs in the game is strictly forbidden (for example: spawn bugs).

An exception are the following bugs which are explicitly allowed:

  • Defusing the bomb through walls and items etc.

  • So called “surfing”

 

The League admin reserves the right to add more bugs to the list of explicitly allowed bugs.

 

  • New Positions

 

If any Player or Team wants to use a new position which is unknown to anyone else or just known to a small part of the League, it is strongly recommended to contact the League admin to check if that position is allowed before using it in an official match. Players and Teams have to consider that it takes time to check new positions and therefore they have to contact the League admin in a reasonable timeframe before an official match.

 

  1. SANCTIONS

 

    1. General

 

  • Violation of any infringements of the provisions and rules outlined in the Rulebook will be penalized.

 

  • Penalties may be either minor or major penalty points, default losses, player/team disqualification or banishment from the League in whole, all dependent on the incident in question. Every case is investigated and decided upon separately.

 

  • Sanctions shall be determined by the League administration at their sole discretion to the best of their knowledge and judgement in an appropriate, proportionate and adequate manner.

 

  • The League administration shall impose the sanction according to the nature of infringement, the individual culpability, profits generated through the violation, the severity level of the violation, number of previous violations and Team's and/or Player's subsequent behavior.

 

  • The league administration may increase the sanction as deemed appropriate if an infringement has been repeated.

 

    1. Penalty Points

 

  • Minor penalty points are given for minor incidents. Every minor penalty point deducts one percent (1%) of the overall prize money received by the team in the competition it is given.

 

  • Major penalty points are given for major incidents such as deliberately deceiving admins, failing to show up for matches, repeated rule breaking, and so on. Every major penalty point deducts five percent (5%) of the overall prize money for that competition.

 

  • League bans and penalty points gathered in any other GOEXANIMO tournaments do not apply towards the League except when the punishment has been awarded for cheating.

 

    1. Breach of Etiquette

 

For an orderly and pleasant game it is essential that all Teams and Players have a sporting and fair attitude. Breaches of this rule will be sanctioned. The most important and most common offences are listed below.

 

  • Insults

    All insults occurring in connection with the League will be penalized. This primarily applies to insults during a match or via discord. Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties. Depending on the nature and severity of the insult the penalty will be either assigned to the Team or to the Player.

 

  • Spamming

    The excessive posting of senseless, harassing or offensive messages in League discord server is regarded as spamming and will be penalized..

 

  • Spamming In-game

    If the chat function in-game is abused towards the goal of annoying the opponent, or generally stir the flow of the play the Player and/or Team in question is going to be penalized. All chat functions are there to communicate efficiently with the opponent and the League admins.

    1. Misconduct

 

The attempt to mislead League admins or other Players, using false information, or in any other way deceive other Players or Teams will be sanctioned as follows.

 

  • Faking Match media

    Faking match media (POV demo files) will result in three (3) minor penalty points.

 

  • Cheating - CS:GO

    When cheating is discovered the Player will be banned from the League for two (2) years and the Team will be disqualified from the current season of the League.

    The use of the following programs will result in a cheat ban: Multihacks, Wallhack, Aimbot, Colored Models, No-Recoil, No-Flash and Sound changes.

    These are only examples, other programs or methods that give unfair advantage may be considered cheats as well.

 

  • Delaying the Match

    Match starts are absolute unless changes have been confirmed by the League admins. Not starting a match as scheduled will result in one (1) minor penalty point. For every five (5) minutes the match start is being delayed further, the Team will receive additional one (1) minor penalty point. After 15 minutes the Team is considered as no show receiving one (1) major penalty point.

 

  • No show

    If a Team is not ready to play 15 minutes after the official match starting time, the Team will be considered as no show and will receive a default loss. For each default loss Team receives one (1) major penalty point. Once a Team receives four default losses during a season, the Team will be disqualified from the League.

 

    1. Penalties and Consequences for Being Disqualified or Leaving the League

 

  • Disqualification

    If a Team gets disqualified from a Season of the League the Team forfeits all prize money accumulated for the whole Season and all its Players get banned until the end of the season.

 

  • Leaving during a Season

    If a Team leaves the League during an ongoing Season, the Team forfeits all prize money accumulated for the whole Season and all its Players get banned until the end of the season.

 

  • Deletion of Match Results

    All match results involving Teams that have been disqualified or have left a season of the League before it ended will be deleted and counted as forfeit losses.



  1. EVENT RULES - FINALS

 

    1. Punctuality

 

Every player should be at the tournament area as stated in the tournament directions info package sent to the Teams via Discord in order to set up, prepare and solve any technical problems that might occur.

 

If you notice at any point you will be late, please inform a tournament official as soon as possible! Any delays caused by showing up late may lead to penalty points.

 

    1. Equipment

 

During the LAN Finals BESL Pro provides monitors and computers. Participants have to bring their own equipment (in particular: Keyboard, Mouse, Mousepad, In-Ear headphones with long enough cables, PS2->USB adapters if needed). Our machines do not support PS2-keyboards!

 

    1. Configs

 

All CS:GO players have to send in their configs until a specific deadline set by the League admins before the event. If any player or team doesn’t sent in their configs they have to manually setup their config on site.

 

    1. Drivers

 

All participants have to send in their drivers until a specific deadline set by the League admins before the event. If any player or team doesn’t sent in their drivers they have to play with default drivers.

 

    1. Clothing

 

The players and teams need to ensure that they are all in equal colored clan attire. Failure for a player or a team to bring such attire will result in penalty points. Any kind of headwear during the matches is forbidden.

 

    1. Gaming Areas

 

If nothing else has been announced, it is forbidden to bring or eat any food in the gaming areas. Smoking is also strictly prohibited. Players are allowed to have beverages, but only in cups or bottles that have been provided or approved by BESL Pro. Usage of offensive language on stage is forbidden. Any violations can be punished with penalty points.

 

    1. Administrators

 

The instructions of administrators should always be obeyed and followed. Failure to do so may result in penalty points being awarded.

 

    1. Player Brief

 

The player brief is a document that will be sent to the participants by Discord before the tournament. It is meant as an extension to the rulebook for a specific offline event and is equally binding.

 

    1. Media Obligations

 

Every Team must appoint at least one (1) player that is going to take part in short pre/post match interviews on stage. The said player(-s) cannot deny these obligations and must attend.

 

In addition to that the event will also have a mandatory media day, where participants may be photographed, filmed and interviewed by the BESL Pro crew for the event presentation purposes. The participants will receive a media schedule beforehand to be informed about nature, duration and schedule of any activities of this kind that take more than 5 minutes. These media obligations are obligatory and can not be missed.

 

    1. Stage Matches

 

Each participant is required to play his/her stage matches. Exceptions may only be granted if substantial evidence (e.g. a medical certificate) proving a disability to play on stage is provided.

 

    1. Removable Media

 

It is strictly forbidden to connect or use any removable media on the tournament computers without prior examination and approval from the tournament administrators.

 

    1. Internet Access

 

Internet access on tournament computers is disabled for all participants.

 

    1. Warm-Up Period

 

A warm-up period of 30 minutes is normally provided before an BESL Pro Live match, although this period may not be guaranteed.

 

    1. Photo and Other Media Rights

 

By participating, all players and other team members grant BESL Pro the right to use any photographic, audio or video material on their website or for any other promotional purpose.

 

    1. Winners Ceremony

 

Participants who are not part of the Grand Final are not obligated to stay in the tournament area for the winners ceremony after the Grand Final and are free to leave the event premises.

 

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