Draft of 05.08.2019
BESL Pro (hereinafter referred to as “League”) is Tet made esports league with the goal to promote and conduct esports on the Baltic state level and to build a structured platform for esports, its players and teams in Baltic states. Tet is the exclusive owner of worldwide exploitation rights with regards to audio-visual content as well as sponsorship and merchandising rights of the League.
Tet has instructed GOEXANIMO with the organization and operation of the League. GOEXANIMO may delegate its duties to League admins to be determined by GOEXANIMO.
This is the only rulebook which is valid for the League, it’s participants (hereinafter referred to as “Team(s)”), its players (hereinafter referred to as “Players”) and all matches played in the League.
1.1. League Administration
GOEXANIMO shall designate League admins who are responsible for League administration and the process of gaming operations. GOEXANIMO may change any League admins at any time at its own discretion. Each Team can contact League admins via discord server (listed in paragraph 1.5) or via email.
The current League admins are:
Juris Abdullins, “kapey” - Rocket League head admin - firstname.lastname@example.org
1.2. Validity of the Rules
If any provision of the Rulebook is invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of this Rulebook. In lieu of the invalid or impracticable provision, an appropriate provision shall apply which is nearest to the intent of to what would have been the intention in keeping with the meaning and purpose of the Rulebook.
The content of protests, discussions or any other correspondence between Teams/Players and the League admins shall be deemed strictly confidential and may only be revealed to GOEXANIMO and its representative bodies. The publication of such material is prohibited without approval from GOEXANIMO.
1.4. Code of Conduct
All Teams and Players agree to behave in a sportsmanlike and respectful manner towards other Teams, Players, spectators, the press, the broadcast team, League admins and Tet officials.
The main official communication method of the League is through Rocket League Baltics community public discord server (invite link: https://discord.gg/4zjwkZA). League admins will use the discord server as a tool of communication between them and Teams/Players, and therefore this discord server should be checked regularly so that no important announcements and/or information is missed.
1.6. Change of rules
League administration reserves the right to make changes to the Rulebook at any point in time. The said changes come into effect immediately and are considered a part of the official Rulebook as soon as it is published. League admins will inform teams about major changes to the Rulebook via Team discord server.
1.7. Specific cases
In case of a specific topic and/or situation not being disclosed within the Rulebook, League admins reserve the right to examine the said topic/situation and make a decision based on the specifics of the said topic/situation. These topics/situations are dealt with on a case-to-case basis.
2. LEAGUE SPECIFICATIONS
2.1. Team Requirements
Team consists of at least three (3) players, and no more than four (4) players. Two (2) of those players have to be from Baltic state countries (Estonia, Latvia, Lithuania). Other players have no Home country restrictions.
2.2. Home Country
A Player’s home country is based on the Player’s nationality, not the country he resides in. For a Team, this is determined by the country the majority of Players are from. If there is no such majority, a Team may choose to set their Team home country to any of the countries represented by its Players.
2.3. Age Restrictions
There are no age restrictions for Players that are playing in the League. However - Players below the age of 16 have to provide League admins with parental approval of them playing in the League.
2.4. Game Accounts
Only Players with registered game account (Steam) are eligible to play in the League. Players can register their game account in “Profile settings” under the “Game profiles” section. A Player that has not registered his/her game account won’t be able to join the game server.
2.5. Team Ownership
The sole owner of any League slot is the captain.
During the season, Team’s captain can transfer the ownership of his/her Team to any active roster Player on his/her Team that has played in at least one (1) League game.
The first match day of the first week marks the start of the regular season.
During the off-season, Team’s captain can transfer the ownership of his/her Team to any Player that has played at least two (2) League games for the said Team in the previous season. If the new owner is already part of the Team’s active roster, then only the ownership is transferred. However, if the new owner is not part of Team’s active roster, then he/she effectively takes the place of the old owner on Team’s active roster.
Off-season starts a day after the Team has been eliminated from the competition and ends at the start of a new season.
Team’s active roster is the roster that Team used for their most recent League game. In case of a substitute player being used at the most recent League game, the Player he/she substituted for counts as part of the active roster. For a Team coming from a qualifier, Team’s active roster is the roster that they played the said qualifier with.
In order to transfer ownership of a Team, Team’s captain has to contact the head admin.
Additionally, there is also an option to forcibly transfer the ownership of a Team without captain’s consent. In order to do that, the rest of the Team’s active roster (two players) must agree on a new owner and contact the head admin with this decision. Once head admin has received a confirmation of this decision from both two (2) Players, the ownership of the Team is transferred to the new owner.
The forcible Team ownership transfer function can be used in a set time-window that starts from the moment Team finishes its first League game of the new season until three (3) days before the start of the first qualifier of the upcoming season. This time-window is created in order to protect the original captain from being thrown out of his/her own team before the start of a new season without having time to possibly participate in a qualifier to once again obtain a slot in the League.
All Team ownership transfers are irreversible.
All of these ownership transfer situations are dealt with on a case-to-case basis with the final decision being made by the head admin.
2.6. Retaining a Slot in the League
Teams that placed top 4 in the BESL Pro Season 3 regular season (4 teams) have guaranteed themselves a slot in the BESL Pro Season 4 competition.
In order for a Team to retain its slot without any penalties, Team’s starting roster for the upcoming season has to have at least two (2) Players that were part of the Team’s active roster and played at least one (1) game for the said team in the previous season.
In case of a slot not being retained by a Team, a replacement Team is called upon from the 5th-8th place Team pool from the previous season. These Teams are contacted in the order of their final placing in the previous season.
2.7. Transfer Regulations During the Season
During the season Teams are allowed to make one (1) roster changes. In order to make a roster change Team's captain has to contact the League's head admin with the following information:
The player that team wants to remove from their roster
The player that team wants to add to their roster
Only the captain has the right to make roster changes to his/her Team..
Removing one (1) player and adding one (1) player in his/her place constitutes one (1) roster change.
If a Team has used the opportunity to make a roster change for the season, they can still change their roster, but for every roster change they make, they are going to be penalized with one (1) major penalty point.
2.8. Off-Season Transfer Regulations For Qualifier Teams
During the off-season, four (4) teams are going to qualify for BESL Pro Season 4 via qualifiers. For these teams, their starting roster for the upcoming season is locked on the three (3) players that played for the said team during the qualifier.
However, if a qualifier team wants to make a roster change before the start of the season, the said change is going to be done using their season roster changes (according to paragraph 2.7).
2.9. Substitute Players
A Team may change starting lineup for a game by substituting a Player from an active roster with another player from an active roster. In case of lineup changes, Head admin has to be informed about the starting lineup of the game at least 1 hour prior to the start of the game. During regular season Teams can change starting lineup unlimited amount of times if the players are a part of official active roster. A starting lineup for a game has to fit the necessary Team Requirements mentioned in section 2.1.
If one of Team’s original members is unable to participate in a League game, emergency substitute player can be used. In order to use a substitute player Team’s captain has to inform League Admin about the changes no later than 12 hours before the scheduled game start. Usage of emergency substitute players are limited to 2 game days per season. A player is eligible to be a substitute only if he/she is not currently part of any other League team active roster and completing the roster fits the necessary Team Requirements mentioned in section 2.1. For each exceeded usage of emergency substitute player team is going to be penalized with three (3) minor penalty points.
2.10. League fee
Each participating Player has to purchase a season pass that costs 15 EUR. Players can buy the said pass in “Profile settings” under the “Season pass” section.
Only Players with an active season pass are eligible to play in a League game. Playing a League game with a Player that has not purchased a season pass is going to be penalized with one (1) Major penalty point.
Unlike Players, substitute players don’t have to buy a season pass.
2.11. Multi-team Ownership Policy
In order to avoid conflict of interest, no organization is allowed to own multiple teams participating in the League. The said rule also applies to two (or more) teams playing under a team name that is similar to one another or contains the same core.
As an example, teams like SkinLordz and SkinLordz.RED, or XGR-eSports and XGR-X can’t coexist in the League.
2.12. Time Zone
The respective times of the matches will be displayed on the League’s website according to the time zone specified on Player’s device.
During all the League games, the in-game nicknames of Players are synchronized with the nicknames they have registered in their League player profile.
Players are only allowed to register their own official nicknames (without any additions). No sponsor tags are allowed in the nickname. Furthermore, nicknames are forbidden if they:
are protected by third-party rights and the user has no written permission to use it
resemble or if they are identical to a brand or trademark, no matter whether it has been registered or not
resemble or if they are identical to a real person other than themselves
use names of Tet products
In addition to the above, any nicknames that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is forbidden.
Any breach of this paragraph is going to be penalized. These incidents are treated on a case-to-case basis and the final decision is made by the head admin.
2.14. Changes to Team Profile
Only the captain has the right to make changes to Team’s profile.
In order for a change to be official, Team’s captain has to inform League admins about any changes that he/she wants to make to their Team profile no later than 3 hours before the next League game. Changes include but are not limited to:
Changing the Team name
Changing the Team logo
Failure to do so will result in the said game played out using Team’s old information (name, logo, etc).
2.15. Publisher or Third-Party Bans
The League administration reserves the right to refuse Players who have standing bans from the game publisher or third-party game services to take part in the League.
2.16. Team brand commercialization
BESL Pro has the right to use participant team names and logos for commercial purposes of their desire.
3. PRIZE MONEY
3.1. Payment of Prize Money
All prize money shall be paid out no later than 30 days after completion of the League finals. The payments are to be made to one or multiple bank accounts depending on the amount of the prize pool accumulated.
Failure to provide sufficient information for the prize pool payments will result in prize pool being forfeited.
3.2. Prize Money Distribution
The Prize money for BESL Pro Season 4 is set at €2,000 and is distributed as follows:
3.3. Withholding of Prize Money
League reserves the right to withhold any pending payment of prize money if any infringements of the provisions set out in this Rulebook have been discovered.
4. LEAGUE SYSTEM
League games are scheduled weekly by League admin. League admin reserve the rights to schedule the game to best fit the overall weekly schedule.
Game days for Regular season are Sundays. Precise match times will be announced later.
4.1.1. Regular Season
Week 1 - 29th of September
Week 2 - 6th of October
Week 3 - 13th of October
Week 4 - 20th of October
Week 5 - 27th of October
Week 6 - 3rd of November
Week 7 - 10th of November
4.1.2. LAN Finals
BESL Pro Season 3 Rocket League finals is taking place on Saturday, 23rd of November, at Saku Suurhall arena in Tallinn, Estonia with the event being hosted as part of the HyperTown EXPO Urban & eSports festival. Precise time of the finals matches are to be announced.
4.2.1. Regular Season
BESL Pro’s Regular Season is a Round Robin with the eight (8) Teams that have registered and paid League fee. The Teams will play one (1) Best-of-Five Match against every other Team. Rankings will be determined by comparing the total number of Match wins received by a Team during the Regular Season. If a Team is disqualified from a Match by the Tournament Organizer, the Match will be recorded as a 3-0 win in favor of the opposing Team.
4.2.2. LAN Finals
BESL Pro’s LAN finals is a Best-of-Nine grand final match.
If two (2) or more Teams within Regular Season achieve the same number of Match wins, resulting in a tie, the tie(s) will be resolved by applying the following tiebreaking mechanisms, in order of application.
4.3.1. Game Differential
“Game Differential” is the total number of Games won by a Team minus the total number of Games lost by such Team.
4.3.2. Highest Total Goal Differential
“Highest Total Goal Differential” is the total goals scored by a Team minus total goals allowed by such Team.
If none of the tiebreakers can resolve the tie, then the Teams will draw lots. If any step resolves the tie for one or more Teams but not all Teams, a new tie will be declared between the remaining tied Teams. This tie will be resolved using the same tiebreaking mechanisms listed above.
Teams that are placed 5th-8th in the standings at the end of the regular season are relegated from the League and have to play in the off-season qualifiers in order to once again obtain a slot in the League.
4.5. LAN Finals
The two (2) teams that are placed 1st and 2nd in the standings at the end of the regular season secure a spot in the LAN finals held at HyperTown.
During the off-season, a set number of qualifiers is held in order to determine the Teams that are going to obtain a slot in the upcoming season of BESL Pro. Qualifier details, such as dates and format, are announced together with the season announcement.
5. GAME PLAY RULES
This Section sets forth the Game Play Rules governing how the Title Game is played during the Tournament.
5.1. Match Settings
5.1.1. Game Settings
Default Arena: DFH Stadium
Team size: 3v3
Bot Difficulty: No Bots
Match Time: 5 Minutes
Joinable By: Name/Password
All standard controllers, including mouse and keyboard, are legal. Macro functions (e.g. turbo buttons) are not permitted. Wireless controllers are not permitted in the LAN Finals. At the LAN Finals, all controllers are subject to approval from Tournament Organizers.
In the Regular Season, all games are played on DFH Stadium. Teams may request to avoid an eligible arena due to performance issues and are required to submit a detailed request to Tournament Organizers no less than twenty–four (24) hours prior to the Match start time. The Tournament Organizers reserve the right to reject for any reason, in their sole discretion, any request made by Teams to avoid an eligible arena. The following arenas may be selected:
Champions Field (Day)
DFH Stadium (Day)
DFH Stadium (Stormy)
Urban Central (Dawn)
Urban Central (Night)
Utopia Coliseum (Dusk)
Utopia Coliseum (Snowy)
5.2. Match Procedures
5.2.1. Hosting and Team Colors
Tournament Organizers will specify which Team is blue and which Team is orange. In all stages of the Tournament, a Tournament Organizer representative will host the Match unless specified otherwise.
Between Games in a Match, Teams may request that the Match be re-hosted on the same server region due to connection issues. In Regular Season, Teams may mutually agree to cancel the current Game of the Match and re-host the Match with approval from Tournament Organizers. Tournament Organizers reserve the right to suspend and invalidate the current Game of the Match for a re-host at any time.
5.2.3. Game Start
Players may not join their designated side until three (3) Players from each Team have joined the Game.
In-game observers are not allowed except for Tournament Organizers and their designees.
5.3. Match Obligations
All Teams must have three (3) Players physically present or in the online Match lobby and in the
designated chatroom by the Match start time. Teams that do not have three (3) Players ready to play within ten (10) minutes of the Match start time are subject to penalties including a possible match forfeiture.
Teams may not voluntarily forfeit a Match without prior authorization from Tournament organizers and, even with authorization, are subject to further penalties for forfeiting.
5.4. Match Disruptions
Regular Season. If a disconnect occurs in the Regular Season, the shorthanded Team will continue to play out the single Game within the Match series. The disconnected Player may rejoin during the Game that the disconnect occurred in or in between Games of a Match series but may not join in the middle of subsequent Games in the series. After a disconnect, if the Player cannot rejoin during the same Game, the Player will have three (3) minutes to rejoin before the next Game of the Match series begins. If the disconnected Player is unable to join the Game prior to the next Game in the series, the Player’s Team may substitute another Player from their roster if this is the first disconnect for the Team during the series.
LAN Finals. If a disconnect occurs during LAN Finals, the shorthanded Team will immediately notify the Tournament Organizer via in-game chat. The Tournament Organizer may pause the Game once the disconnect notification has been received, at their sole discretion. Once the Game has been paused, the disconnected Player will have three (3) minutes to rejoin before the
Game resumes. If the Player cannot rejoin within that time, the shorthanded Team will continue to play out the single Game within the Match series. If the Player does not rejoin during the same Game in which they disconnected, the Player will have ten (10) additional minutes following the Game to rejoin before the next Game of the Match series begins. The disconnected Player may only rejoin during the Game in which the disconnect occurred in or in between Games of a Match series, but may not join in the middle of subsequent Games in the series. If the disconnected Player is unable to join the Game prior to the next Game in the series, the Player’s Team may substitute another Player from their roster. For spectated / broadcasted Matches, if Tournament Organizers identify that a Player has disconnected without being notified they may pause a Match to allow the Player to reconnect. Each Team is allowed a maximum of one (1) pause per Match. Once the disconnected Player rejoins the Game or the allotted rejoin time has expired, the Teams have thirty (30) seconds to confirm with a Tournament Organizer that each is ready to unpause. Once each has confirmed their readiness, the Game will resume from a neutral kickoff.
5.4.2. Stoppage of Play
Tournament Organizers may pause a Game or Match at any time and for any reason. In the event of a stoppage of play, Players must remain at their devices and may not communicate with other Players until the Game or Match is resumed.
The Tournament Organizers may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or the Game or Match is disrupted by a Force Majeure or other event.
Players or Teams who break the rules in this document are subject to penalties including (but not limited to) the following:
Loss of Game;
Temporary Player bans;
Permanent Player bans; and
Any penalties imposed on a Player and/or Team may be made available to the public by the Tournament Organizers in their sole discretion.
Violation of any infringement of the provisions and rules outlined in the Rulebook will be penalized.
Penalties may be either minor or major penalty points, default losses, player/team disqualification or banishment from the League in whole, all dependent on the incident in question. Every case is investigated and decided upon separately.
Sanctions shall be determined by the head admin at their sole discretion to the best of their knowledge and judgment in an appropriate, proportionate and adequate manner.
The head admin shall impose the sanction according to the nature of the infringement, the individual culpability, profits generated through the violation, the severity level of the violation, the number of previous violations and Team's and/or Player's subsequent behavior.
The head admin may increase the sanction as deemed appropriate if an infringement has been repeated.
6.2. Penalty Points
Minor penalty points are given for minor incidents. Every minor penalty point deducts one percent (1%) of the overall prize money received by the team in the competition it is given.
Major penalty points are given for major incidents such as deliberately deceiving admins, failing to show up for matches, repeated rule breaking, and so on. Every major penalty point deducts five percent (5%) of the overall prize money for that competition.
League bans and penalty points gathered in any other GOEXANIMO tournaments do not apply towards the League except when the punishment has been awarded for cheating.
6.3. Breach of Etiquette
For an orderly and pleasant game, it is essential that all Teams and Players have a sporting and fair attitude. Breaches of this rule will be penalized. The most important and most common offenses are listed below.
All insults occurring in connection with the League will be penalized. This primarily applies to insults during a match or via discord. Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties. Depending on the nature and severity of the insult the penalty will be either assigned to the Team or to the Player.
6.3.2. Spamming in Discord
The excessive posting of senseless, harassing or offensive messages in League discord server is regarded as spamming and will be penalized.
6.3.3. Spamming In-game
If the chat function in-game is abused towards the goal of annoying the opponent, or generally stir the flow of the play the Player and/or Team in question is going to be penalized. All chat functions are there to communicate efficiently with the opponent and the League admins.
The attempt to mislead League admins or other Players, using false information, or in any other way deceive other Players or Teams will be sanctioned as follows.
6.4.1. Faking Match media
Faking match media (replay files) will result in three (3) minor penalty points.
6.4.2. Delaying the Match Start - on stream games
Match starts are absolute unless changes have been confirmed by the League admins. For every five (5) minutes the match start is being delayed further by a Team, the said Team will receive two (2) minor penalty points. After 15 minutes the Team is considered as no show receiving one (1) major penalty point.
6.5. Penalties and Consequences for Being Disqualified or Leaving the League
If a Team gets disqualified from a Season, it forfeits all prize money accumulated for the whole Season and all its Players get banned until the end of the season.
6.5.2. Leaving during a Season
If a Team leaves the League during an ongoing Season, it forfeits all prize money accumulated for the whole Season and all its Players get banned until the end of the season.
6.5.3. Deletion of Match Results
If a Team gets disqualified from the League, their upcoming games will be counted as forfeit losses.
7. EVENT RULES - FINALS
Every player should be at the tournament area as stated in the tournament directions info package sent to the Teams via Discord in order to set up, prepare and solve any technical problems that might occur.
If you notice at any point that you will be late, please inform a tournament official as soon as possible! Any delays caused by showing up late may lead to penalty points.
During the LAN Finals, BESL Pro provides monitors and computers. Participants have to bring their own equipment (in particular: Keyboard, Mouse, Mousepad, In-Ear headphones with long enough cables, PS2->USB adapters if needed). Our machines do not support PS2-keyboards!
All players have to send in their configs until a specific deadline set by the League admins before the event. If any Player or Team doesn’t send in their configs they have to set up their config on site.
All participants have to send in their drivers until a specific deadline set by the League admins before the event. If any Player or Team doesn’t send in their drivers they have to set up their drivers on site.
The Players and Teams need to ensure that they are all in equal colored Team attire. Failure for a Player or a Team to bring such attire will result in penalty points. Any kind of headwear during the matches is forbidden.
7.6. Gaming Areas
If nothing else has been announced, it is forbidden to bring or eat any food in the gaming areas. Smoking is also strictly prohibited. Players are allowed to have beverages, but only in cups or bottles that have been provided or approved by BESL Pro. Usage of offensive language on stage is forbidden. Any violations can be punished with penalty points.
The instructions of administrators should always be obeyed and followed. Failure to do so may result in penalty points being awarded.
7.8. Team coaches
The coaches of the attending Teams are only allowed on stage while the game is not live. Once the game goes live, everyone who’s not a player (except production crew and administrators) must leave the stage immediately.
7.9. Player Brief
The player brief is a document that will be sent to the participants via Discord before the Finals event. It is meant as an extension to the rulebook for a specific offline event and is equally binding.
7.10. Media Obligations
Every Team must appoint at least one (1) player that is going to take part in short pre/post match interviews on stage. The said player(-s) cannot deny these obligations and must attend.
In addition to that, the event will also have a mandatory media day (a day before the event), where participants may be photographed, filmed and interviewed by the BESL Pro crew for the event presentation purposes. These media obligations are obligatory and can not be missed.
7.11. Stage Matches
Each participant is required to play his/her stage matches. Exceptions may only be granted if substantial evidence (e.g. a medical certificate) proving a disability to play on stage is provided.
7.12. Removable Media
It is strictly forbidden to connect or use any removable media on the tournament computers without prior examination and approval from the tournament administrators.
7.13. Internet Access
Internet access on tournament computers is enabled for all participants.
7.14. Warm-Up Period
A warm-up period of 30 minutes is normally provided before a LIVE stage match, although this period may not be guaranteed.
7.15. Photo and Other Media Rights
By participating, all Players and other team members grant BESL Pro the right to use any photographic, audio or video material on their website or for any other promotional purpose.
7.16. Winners Ceremony
Participants who are not part of the Grand Final are not obligated to stay in the tournament area for the winners ceremony after the Grand Final and are free to leave the event premises.