BESL Pro (hereinafter referred to as “League”) is Lattelecom made esports league with the goal to promote and conduct esports on Baltic state level and to build a structured platform for esports, its players and teams in Baltic states. Lattelecom is the exclusive owner of worldwide exploitation rights with regards to audio-visual content as well as sponsorship and merchandising rights of the League.

Lattelecom has instructed GOEXANIMO with the organization and operation of the League. GOEXANIMO may delegate its duties to League admins to be determined by GOEXANIMO.

This is the only rulebook which is valid for the League, it’s participants (hereinafter referred to as “Team(s)”), its players (hereinafter referred to as “Players”) and all matches played in the League.



1.1. League Administration

GOEXANIMO shall designate League admins which are responsible for the League administration and the process of the gaming operation. GOEXANIMO may change any League admins at any time in its own discretion. Each Team can contact League admins via League Team discord server or via email. The current League admin is:

1.2. Validity of the Rules

If any provision of the Rulebook is invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of this Rulebook. In lieu of the invalid or impracticable provision an appropriate provision shall apply which is nearest to the intent of to what would have been the intention in keeping with the meaning and purpose of the Rulebook.

1.3. Confidentiality

The content of protests, discussions or any other correspondence between Teams/Players and the League admins shall be deemed strictly confidential and may only be revealed to GOEXANIMO and Lattelecom and its representative bodies. The publication of such material is prohibited without an approval from GOEXANIMO and/or Lattelecom.

1.4. Code of Conduct

All Teams and Players agree to behave in a sportsmanlike and respectful manner towards other Teams and Players, spectators, the press, the broadcast team, League admins and Lattelecom officials.

1.5. Communication

The main official communication method of the League is through Rocket League Baltics community public discord server (invite link: The League will use the discord server as tool of communication between League admins and Teams/Players, and therefore the discord server should always be checked regularly so that no important announcements are missed.



2.1. Team Requirements

Team consists of at least three (3) players, and no more than four (4) players. All 4 players count as a team Active Roster. At least two (2) of those players must be from Baltic state countries (Estonia, Latvia, Lithuania) and the starting lineup for the game has to consist of a minimum if 2 players from Baltic states. Other players has no Home country restrictions.


Fourth player count as official substitute player and can be subbed in any amount of times.


Each team is required to have a team captain. Having team manager is recommended but optional. Team manager represents the team and has the rights to manage team roster. If there is no team manager, team captain takes these responsibilities.

2.2. Home Country

A Player’s home country is based on Player’s nationality. For a Team, this is determined by the country the majority of the Players belong to. If there is no such majority, a Team may have no home country. In that case, the Team’s country is set to ‘Baltic states’.

2.3. Age Restrictions

There are no age restrictions for Players that are playing in the League. However - Players below the age of 16 have to provide League admins with parental approval of them playing in the League.

2.4. Transfer Regulations

During the season Teams are allowed to make only one (1) roster change. Actions below count as a roster change:

  • Trading Players with other Teams;

  • Signing Free Agents;

  • Releasing Players from the Roster.


In order to make a roster change Team's captain has to contact League Admin no later than 24 hours before the scheduled start of their next game with the following information:


  • Team name;

  • Player that team wants to remove from their roster;

  • Player that team wants to add to their roster;

  • Links to Player League profiles are to be provided.


During the off-season there are no limits on the number of players any Team may transfer. However, in order to maintain their League spot a Team has to keep at least two (2) players from the roster that they ended the previous season with. Failure to do so will result in loss of the League spot.

Off-season starts one day after the League finals conclude and ends a week before the new season is set to start.

2.5. Substitute Players

A Team may change starting lineup for a game by substituting a Player from an active roster with another player from an active roster. In case of lineup changes, Admin has to be informed about the starting lineup of the game at least 5 hours prior to the game. During regular season Teams can change starting lineup unlimited amount of times if the players are a part of official active roster. A starting lineup for a game has to fit the necessary Team Requirements mentioned in section 2.1.

If one of Team’s original members is unable to participate in a League game, emergency substitute player can be used. In order to use a substitute player Team’s captain has to inform League Admin about the changes no later than 24 hours before the scheduled game start. Usage of emergency substitute players are limited to 2 game days per season. A player is eligible to be a substitute only if he/she is not currently part of any other League team active roster and completing the roster fits the necessary Team Requirements mentioned in section 2.1.

2.6. League fee

Also known as Season pass. Each participating Player has to buy a BESL Pro Season pass that costs 15 EUR. This can be done on the league’s website via the Profile settings Season Pass section.

2.7. Time Zone

The respective times of the matches will be displayed on the League website according to the time zone specified on Players device.

2.8. Nicknames

Players are only allowed to use their own official nicknames (without any additions) that they have registered on the League webpage. No sponsor tags are allowed in the nickname. Furthermore, nicknames are forbidden if they:

  • are protected by third-party rights and the user has no written permission to use it

  • resemble or if they are identical to a brand or trademark, no matter whether it has been registered or not

  • resemble or if they are identical to a real person other than themselves

  • use names of Lattelecom products


In addition to the above, any nicknames that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is forbidden.

2.9. Player Accounts

Only Players with registered Game account (Steam) are eligible to play in the League. Players can register their Game Accounts by linking them to their League website player profile. This can be done in profile settings.

2.10. Changes to Team Accounts

Team captain (or assistant captain) has to inform League admins about any changes that they want to do to their League’s Team account no later than 3 hours before the next League game. Changes include but are not limited to:

  • Changing the Team name

  • Changing the Team logo


Failure to do so will result in the said game played out using the old Team’s information (name, logo).

2.11. Publisher or Third-Party Bans

The League administration reserves the right to refuse Players who have standing bans from the game publisher or third-party game services to take part in the League.



3.1. Payment of Prize Money

All prize money payments shall be paid out no later than 30 days after completion of the League finals to the respective team members. The payments are to be made to one or multiple bank accounts depending on the amount of the prize pool accumulated. Failure to provide sufficient information for the payments will result in payments not being made and the prize money being forfeited.

3.2. Prize Pool and It’s Distribution

Prize money of the League is determined by BESL Pro and for Season 3 it is set at €2,000.

Regular season

Season Finals





























3.3. Withholding of Prize Pool

BESL Pro reserves the right to withhold any pending prize if any infringements of the provisions set out in this Rulebook have been discovered.

3.4. Transfer of Prize Money

The prize money will be advanced as a bank transfer. Failure to provide sufficient information for the payments will result in payments not being made. If a Team has not collected its prize money before the start of the next season, the prize money shall be forfeited.



4.1. Schedule

League games are scheduled weekly by League admin. League admin reserve the rights to schedule the game to best fit the overall weekly schedule.
Game days for Regular season are Saturdays 17:00 till 20:00 EEST.

4.1.1. Regular Season

  • Week 1 - 6th of April

  • Week 2 - 13th of April

  • Week 3 - 20th of April

  • Week 4 - 27th of April

  • Week 5 - 4th of May

  • Week 6 - 11th of May

  • Week 7 - 18th of May

4.1.2. LAN Finals

BESL Pro Season 3 Rocket League finals is taking place on Sunday, 2nd of June, at Kipsala International Exhibition Centre in Riga, Latvia with the event being hosted as part of the HyperTown Riga Urban & eSports festival. Precise time of the finals matches are to be announced.

4.2. Format

4.2.1. Regular Season

BESL Pro’s Regular Season is a Round Robin with the eight (8) Teams that have registered and paid League fee. The Teams will play one (1) Best-of-Five Match against every other Team. Rankings will be determined by comparing the total number of Match wins received by a Team during the Regular Season. If a Team is disqualified from a Match by the Tournament Organizer, the Match will be recorded as a 3-0 win in favor of the opposing Team.

4.2.2. LAN Finals

BESL Pro’s LAN finals is single elimination Best-of-Seven bracket with four (4) Teams that have qualified from Regular Season.

4.3. Tiebreakers

If two (2) or more Teams within Regular Season achieve the same number of Match wins, resulting in a tie, the tie(s) will be resolved by applying the following tiebreaking mechanisms, in order of application.

4.3.1. Game Differential

“Game Differential” is the total number of Games won by a Team minus the total number of Games lost by such Team.

4.3.2. Highest Total Goal Differential

“Highest Total Goal Differential” is the total goals scored by a Team minus total goals allowed by such Team.

4.3.3. Lots

If none of the tiebreakers can resolve the tie, then the Teams will draw lots. If any step resolves the tie for one or more Teams but not all Teams, a new tie will be declared between the remaining tied Teams. This tie will be resolved using the same tiebreaking mechanisms listed above.



This Section sets forth the Game Play Rules governing how the Title Game is played during the Tournament.

5.1. Match Settings

5.1.1. Game Settings

  • Default Arena: DFH Stadium

  • Team size: 3v3

  • Bot Difficulty: No Bots

  • Mutators: None

  • Match Time: 5 Minutes

  • Joinable By: Name/Password

  • Platform: Steam

  • Server: Europe

5.1.2. Controllers

All standard controllers, including mouse and keyboard, are legal. Macro functions (e.g. turbo buttons) are not permitted. Wireless controllers are not permitted in the LAN Finals. At the LAN Finals, all controllers are subject to approval from Tournament Organizers.

5.1.3 Arenas

In the Regular Season, all games are played on DFH Stadium. Teams may request to avoid an eligible arena due to performance issues and are required to submit a detailed request to Tournament Organizers no less than twenty–four (24) hours prior to the Match start time. The Tournament Organizers reserve the right to reject for any reason, in their sole discretion, any request made by Teams to avoid an eligible arena. The following arenas may be selected:

  • Aquadome

  • Champions Field

  • Champions Field (Day)

  • DFH Stadium (Day)

  • DFH Stadium (Stormy)

  • Mannfield

  • Mannfield (Night)

  • Mannfield (Snowy)

  • Mannfield (Stormy)

  • Neo Tokyo

  • Salty Shores

  • Starbase ARC

  • Urban Central

  • Urban Central (Dawn)

  • Urban Central (Night)

  • Utopia Coliseum

  • Utopia Coliseum (Dusk)

  • Utopia Coliseum (Snowy)

  • Wasteland

  • Wasteland (Night)

5.2. Match Procedures

5.2.1. Hosting and Team Colors

Tournament Organizers will specify which Team is blue and which Team is orange. In all stages of the Tournament, a Tournament Organizer representative will host the Match unless specified otherwise.

5.2.2. Re-Hosts

Between Games in a Match, Teams may request that the Match be re-hosted on the same server region due to connection issues. In Regular Season, Teams may mutually agree to cancel the current Game of the Match and re-host the Match with approval from Tournament Organizers. Tournament Organizers reserve the right to suspend and invalidate the current Game of the Match for a re-host at any time.

5.2.3. Game Start

Players may not join their designated side until three (3) Players from each Team have joined the Game.

5.2.4. Reporting Scores

During the Regular Season stage, within an hour after a Match is completed, both captains of opposing Teams must upload the replay files of the Match to Official website in a designated match detail page (located at Once this is done by both teams, match scores and player statistics will update automatically.

5.2.5. Observers

In-game observers are not allowed except for Tournament Organizers and their designees.

5.3. Match Obligations

5.3.1. Punctuality

All Teams must have three (3) Players physically present or in the online Match lobby and in the
designated chatroom by the Match start time. Teams that do not have three (3) Players ready to play within ten (10) minutes of the Match start time are subject to penalties including a possible match forfeiture.

5.3.2. Forfeits

Teams may not voluntarily forfeit a Match without prior authorization from Tournament organizers and, even with authorization, are subject to further penalties for forfeiting.

5.4. Match Disruptions

5.4.1. Disconnects

Regular Season. If a disconnect occurs in the Regular Season, the shorthanded Team will continue to play out the single Game within the Match series. The disconnected Player may rejoin during the Game that the disconnect occurred in or in between Games of a Match series but may not join in the middle of subsequent Games in the series. After a disconnect, if the Player cannot rejoin during the same Game, the Player will have three (3) minutes to rejoin before the next Game of the Match series begins. If the disconnected Player is unable to join the Game prior to the next Game in the series, the Player’s Team may substitute another Player from their roster if this is the first disconnect for the Team during the series.


LAN Finals. If a disconnect occurs during LAN Finals, the shorthanded Team will immediately notify the Tournament Organizer via in-game chat. The Tournament Organizer may pause the Game once the disconnect notification has been received, at their sole discretion. Once the Game has been paused, the disconnected Player will have three (3) minutes to rejoin before the
Game resumes. If the Player cannot rejoin within that time, the shorthanded Team will continue to play out the single Game within the Match series. If the Player does not rejoin during the same Game in which they disconnected, the Player will have ten (10) additional minutes following the Game to rejoin before the next Game of the Match series begins. The disconnected Player may only rejoin during the Game in which the disconnect occurred in or in between Games of a Match series, but may not join in the middle of subsequent Games in the series. If the disconnected Player is unable to join the Game prior to the next Game in the series, the Player’s Team may substitute another Player from their roster. For spectated / broadcasted Matches, if Tournament Organizers identify that a Player has disconnected without being notified they may pause a Match to allow the Player to reconnect. Each Team is allowed a maximum of one (1) pause per Match. Once the disconnected Player rejoins the Game or the allotted rejoin time has expired, the Teams have thirty (30) seconds to confirm with an Tournament Organizer that each is ready to unpause. Once each has confirmed their readiness, the Game will resume from a neutral kickoff.

5.4.2. Stoppage of Play

Tournament Organizers may pause a Game or Match at any time and for any reason. In the event of a stoppage of play, Players must remain at their devices and may not communicate with other Players until the Game or Match is resumed.

5.4.3. Restarts

The Tournament Organizers may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or the Game or Match is disrupted by a Force Majeure or other event.

5.5. Penalties

Players or Teams who break the rules in this document are subject to penalties including (but not limited to) the following:

  • Match restart;

  • Loss of Game;

  • Match forfeiture;

  • Temporary Player bans;

  • Permanent Player bans; and

  • Prize forfeiture.

Any penalties imposed on a Player and/or Team may be made available to the public by the Tournament Organizers in their sole discretion.


6. Live Event

Eligible Teams will receive an invitation from the Tournament Organizers to participate in the LAN Finals. A Minor Player must travel with his/her parent or legal guardian with the permission of such parent or legal guardian in form and substance acceptable to Tournament Organizer in its sole and absolute discretion.

6.1. Travel and Hotel Accommodations

Tournament Organizer will cover up to €180 per team for accommodations. Teams are eligible to receive this money after they submit official documents of expenses. Teams are fully responsible for their own travel and hotel findings. Player(s) must comply with all hotel check-in requirements, including but not limited to the presentation of a major credit card and are responsible for any incidentals or costs incurred to any hotel rooms including room service or damage.

6.2. Rules

6.2.1. Punctuality

Every player should be at the tournament area as stated in the tournament directions info package sent to the Teams via Discord in order to set up, prepare and solve any technical problems that might occur.

If you notice at any point you will be late, please inform a Tournament Organizer as soon as possible! Any delays caused by showing up late may lead to penalty points.

6.2.2. Equipment

During the LAN Finals BESL Pro provides monitors and computers. Participants have to bring their own equipment (in particular: Controller, Keyboard, Mouse, Mousepad, In-Ear headphones with long enough cables, PS2->USB adapters if needed). Our machines do not support PS2-keyboards!

6.2.3. Clothing

The players and teams need to ensure that they are all in equal colored clan attire. Failure for a player or a team to bring such attire will result in penalty points. Any kind of headwear during the matches is forbidden.

6.2.4. Gaming Areas

If nothing else has been announced, it is forbidden to bring or eat any food in the gaming areas. Smoking is also strictly prohibited. Players are allowed to have beverages, but only in cups or bottles that have been provided or approved by BESL Pro. Usage of offensive language on stage is forbidden. Any violations can be punished with penalty points.

6.2.5. Administrators

The instructions of administrators should always be obeyed and followed. Failure to do so may result in penalty points being awarded.

6.2.6. Player Brief

The player brief is a document that will be sent to the participants by Discord before the tournament. It is meant as an extension to the rulebook for a specific offline event and is equally binding.

6.2.7. Media Obligations

Every Team must appoint at least one (1) player that is going to take part in short pre/post match interviews on stage. The said player(-s) cannot deny these obligations and must attend.


In addition to that the event will also have a mandatory media day, where participants may be photographed, filmed and interviewed by the BESL Pro crew for the event presentation purposes. The participants will receive a media schedule beforehand to be informed about nature, duration and schedule of any activities of this kind that take more than 5 minutes. These media obligations are obligatory and can not be missed.

6.2.8. Stage Matches

Each participant is required to play his/her stage matches. Exceptions may only be granted if substantial evidence (e.g. a medical certificate) proving a disability to play on stage is provided.

6.2.9. Removable Media

It is strictly forbidden to connect or use any removable media on the tournament computers without prior examination and approval from the tournament administrators.

6.2.10. Internet Access

Internet access on tournament computers is disabled for all participants.

6.2.11. Warm-Up Period

A warm-up period of 30 minutes is normally provided before an BESL Pro Live match, although this period may not be guaranteed.

6.2.12. Photo and Other Media Rights

By participating, all players and other team members grant BESL Pro the right to use any photographic, audio or video material on their website or for any other promotional purpose.

6.2.13 Winners Ceremony

Participants who are not part of the Grand Final are not obligated to stay in the tournament area for the winners ceremony after the Grand Final and are free to leave the event premises.



7.1. General

Violation of any infringements of the provisions and rules outlined in the Rulebook will be penalized.


Penalties may be either minor or major penalty points, default losses, player/team disqualification or banishment from the League in whole, all dependent on the incident in question. Every case is investigated and decided upon separately.


Sanctions shall be determined by the League administration at their sole discretion to the best of their knowledge and judgement in an appropriate, proportionate and adequate manner.


The League administration shall impose the sanction according to the nature of infringement, the individual culpability, profits generated through the violation, the severity level of the violation, number of previous violations and Team's and/or Player's subsequent behavior.


The league administration may increase the sanction as deemed appropriate if an infringement has been repeated.

7.2. Penalty Points

Minor penalty points are given for minor incidents. Every minor penalty point deducts one percent (1%) of the overall prize money received by the team in the competition it is given.


Major penalty points are given for major incidents such as deliberately deceiving admins, failing to show up for matches, repeated rule breaking, and so on. Every major penalty point deducts five percent (5%) of the overall prize money for that competition.


League bans and penalty points gathered in any other GOEXANIMO tournaments do not apply towards the League except when the punishment has been awarded for cheating.

7.3. Breach of Etiquette

For an orderly and pleasant game it is essential that all Teams and Players have a sporting and fair attitude. Breaches of this rule will be sanctioned. The most important and most common offences are listed below.

7.3.1. Insults

All insults occurring in connection with the League will be penalized. This primarily applies to insults during a match or via discord. Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties. Depending on the nature and severity of the insult the penalty will be either assigned to the Team or to the Player.

7.3.2. Spamming

The excessive posting of senseless, harassing or offensive messages in League discord server is regarded as spamming and will be penalized..

7.3.3. Spamming In-game

If the chat function in-game is abused towards the goal of annoying the opponent, or generally stir the flow of the play the Player and/or Team in question is going to be penalized. All chat functions are there to communicate efficiently with the opponent and the League admins.

7.4. Misconduct

The attempt to mislead League admins or other Players, using false information, or in any other way deceive other Players or Teams will be sanctioned as follows.

7.4.1. Faking Match media

Faking match media (replay files) will result in three (3) minor penalty points.

7.4.2. Delaying the Match Start - on stream games

Match starts are absolute unless changes have been confirmed by the League admins. For every five (5) minutes the match start is being delayed further by a Team, the said Team will receive two (2) minor penalty points. After 15 minutes the Team is considered as no show receiving one (1) major penalty point.

7.5. Penalties and Consequences for Being Disqualified or Leaving the League

7.5.1. Disqualification

If a Team gets disqualified from a Season of the League the Team forfeits all prize money accumulated for the whole Season and all its Players get banned until the end of the season.

7.5.2. Leaving during a Season

If a Team leaves the League during an ongoing Season, the Team forfeits all prize money accumulated for the whole Season and all its Players get banned until the end of the season.

7.5.3. Deletion of Match Results

If a Team gets disqualified from the League, their upcoming games will be counted as forfeit losses.

Or Sign up by using facebook

Forgot password?

Or log in using facebook